The History of Battle Royales
A brief piece that inspects the origins of the predominant game genre, what it has become today, and what direction we could see it take in the future.
Dark Souls: Environmental Storytelling
In this piece I take a look at how Dark Souls decides to approach relaying its story to the player, comparing and contrasting it to the way The Elder Scrolls V: Skyrim handles its story elements. I discuss how story is found through environment pieces and a wide variety of items, weapons, and gear, and how this particular approach impacts the player experience.
FAMILY ROLES IN BROTHERS: A TALE OF TWO SONS
This analysis breaks down the typical depiction of the family unit, asserting that the stereotypical model is not representative of all family structures. Using the game Brothers: A Tale of Two Sons as my lens, I begin to describe the complexity and diversity of the family system.
Cheating in Digital Games: A Case Study
This case study, conducted by myself and two other students, delved into the subject of cheating in video games, and how views in cheating within a game may connect to views on cheating outside of a game (e.g. at school, at work, etc.).
This design document is the product of an entire class, who collaborated together in groups to design the narrative for a game we collectively devised. Below I’ve listed both my own individual contributions to the project, as well as the entire finished piece put together by the professor using each groups’ contributions. Note that nearly everything in my individual contributions is my own, except for the description for level four, which was created by both myself and my group mates.
This is a work in progress design document for the narrative of a game I’ve been working on by myself, formerly as part of a class assignment. In essence the story revolves around the idea of regretting the past, and pursuing a quest to return to it in order to undo mistakes.
In collaboration with three others, we designed a space opera world as part of a class project. We were tasked with developing races, cultures, planets and solar systems, governmental structures, etc. This is the final result. Below are links to both my individual parts, and the entire piece.
Working with three others, we created a Mongolian-based lost civilization, complete with descriptions of their history, technology, politics, culture, and so forth. My particular job was to handle the ecosystem of the civilization. Below is a link to our world’s wiki page, which acts as a game design document.
Deivalia is a fantasy-themed world, written by myself and two others. We were tasked with creating a nation and the people, conflicts, historic events, etc. that are contained within it. My work focused on the creation of the race known as the Sauzile, however I also covered the religion for our race of Dwarves as well. Below is the website with all the information on Deivalia.